![]() ![]() While Wright was more than happy about returning to the role, what prompted the change in the first place? MacMillan and Motive Studio didn’t want him to come off as a “do-boy” as he did in the original. So it was a pleasure to go back and revisit that character.” “I’m so blessed to have a character like Isaac Clarke, who I feel I’m a lot like,” Wright tells Digital Trends with a chuckle. Giving Clarke more to say wasn’t a throwaway decision that was easy to implement it forced the team to think about where the original game’s silence doesn’t mesh with his final arc. In an interview with Wright and Dead Space‘s Realization Director Joel MacMillan, the two told me why it was necessary to revisit the past in this way. ![]()
0 Comments
Leave a Reply. |